Just as we’re winding down in the UK a flurry of news drops through the virtual letterbox to keep us on our toes, and the first of these is Kingdom Come: Deliverance II’s roadmap. Developer Warhorse and publisher PLAION are obviously keen to let gamers know just what they can expect in the months following the game’s release on the 4th of February, when it arrives for PC, PlayStation 5 and Xbox.
The first, and perhaps most crucial thing, is that a batch of this content will come via free updates, meaning they’re not nickel and diming you for every little addition – a welcome relief in the current gaming sphere.
Seasonal highlights will include:
- Spring: Enjoy a selection of updates, free for everyone, introducing a Barbers feature to customise your look, a Hardcore Mode for those seeking a greater challenge, and Horse Racing, where you can hone your mounted skills and uncover hidden surprises.
- Summer: Brushes with Death – Embark on a thrilling quest as Henry aids an enigmatic artist with a shadowy past. Journey across the lands of Kingdom Come: Deliverance II, facing perilous encounters and unravelling a web of dangerous schemes.
- Autumn: Legacy of the Forge – Dive into Henry’s roots by exploring the legacy of Martin, his adoptive father. Work to restore a once-renowned forge and prove your skills in the art of blacksmithing as you uncover forgotten tales of the past.
- Winter: Mysteria Ecclesia – Enter the Sedlec Monastery, where intrigue runs deep. Tasked with a covert mission, Henry must navigate the complex dynamics of the region, discovering hidden truths and navigating a maze of conflicting interests.
Alongside these expansions will be a number of free quality-of-life updates to ensure that Kingdom Come: Deliverance II reaches its full potential.
We’ve been lucky enough to make a start with the game, and Gamoc is already deeply impressed with it, though it’s definitely not been an easy start for him. He says, “Kingdom Come Deliverance 2 seems like an uncompromising marvel. It’s slavishly devoted to realism and accuracy in a way that likely makes it a very niche game, as working out how to do things can be difficult and requires real attention and care. Then again, that was exactly what drew millions to the first game, and as those fans will attest, it’s also incredibly rewarding.” He continues, “The first time I finished a quest that involved combat without it feeling like too much trouble I physically punched the air in celebration, and when I finally reached the blacksmith, got a job, and forged myself a new sword I was grinning from ear to ear. This is a unique game that turns being a peasant in medieval times into an enjoyable experience. Ironically, perhaps.”