The Binding of Isaac has received a new free DLC today, called Repentance+, that adds online multiplayer to the game. The new update allows up to four players to play together and run through the game. However, to run the new Repentance+ DLC, all players will require all of the previously released DLC for The Binding of Isaac for it to work, and mods are not compatible with the online side of the game. While Nicalis is calling this a beta, it has been confirmed this DLC is feature complete.
In The Binding of Isaac Repentance+ players can play on Normal, Hard, Greed, Greedier and do Challenges. There are also Daily Runs that will provide different challenges for players to tackle too. Achievements can be unlocked online, but only if you are present from the start of a run. Joining partway through a run will not count towards unlocking any achievements. Online play has some differences from solo play, including defeated bosses dropping loot for each player. Those who join a run partway through will be given items so they are not at a disadvantage compared to players who were present from the beginning. If a player dies, the rest of the team can choose to revive a player at a revive machine on each floor, though the cost of revival goes up every time a machine is used. Alternatively, the remaining players can try and defeat bosses without their fallen teammates as being successful also revives teammates. The full changelog can be seen below.
The Binding of Isaac Repentance+ DLC changelog
Item Changes:
- Tammy’s Head – Reduced the duration of the animation when using Tammy’s Head, allowing Isaac to fire more quickly after use.
- Lemon Mishap – Slightly increased the size of the puddle. Also, the puddle will now persist until Isaac exits the room.
- Mega Bean – Creates a catastrophic fart that sweeps the entire room.
- Milk! – The familiar now follows closely behind Isaac and blocks shots. After 10 hits, the glass will break and give Isaac a Tears upgrade for the remainder of the floor.
- Delirious – Summoned bosses will now persist through rooms. Only one boss can be active at a time. The charge is now variable, based on the quality of the previously summoned boss.
- Jar of Wisps – Reduced to a 6-room charge, allowing the wisps to stack up to the maximum number more quickly.
- Abyss – Item quality now impacts the damage of the summoned locust. Locusts now inherit many different effects based on the item destroyed by Abyss.
- Flip – Charge has been reduced to 4 rooms for Tainted Lazarus only.
- Portable Slot – Removed from the Shop pool. Added as a possible reward from slot machines.
- Void – Charge has been reduced from 6 rooms to 4.
- Epiphora – The Tears upgrade from firing in a single direction is now a smooth increase, instead of being staggered every few seconds.
- God’s Flesh – Doubled the chance of shrink tears firing. Shrunken enemies now briefly flash white before growing back to full size. Enemies that explode, fire shots or summon minions on death can no longer hurt Isaac if they’re killed while shrunken.
- Hushy – While held in place, Hushy now fires radial bursts of shots.
- It Hurts – After taking damage, Isaac’s tears will now leave behind small pools of blood creep for the room.
- Mars – In addition to being invulnerable when charging, Isaac will gain a 1-second bubble of invulnerability after the charge. Hitting obstacles also causes a knockback effect to clear any threats from the surrounding area.
- Evil Charm – Isaac now gains immunity to spider-web slowdown, flame attacks, fireplaces and poison mushrooms. Isaac can also stand in enemy creep for 1 second before taking damage.
- Vasculitis – Friendly radial shots fired after killing an enemy will now appear as blood clots to more easily distinguish them.
- Lil’ Portal – Has been completely reworked. Double-tapping a fire button is now required to launch Lil’ Portal. After it has consumed enough items and the room is clear, a single portal will spawn and the familiar will now disappear for the remainder of the floor. Entering this portal now takes Isaac to a room where he can pick up or drop off items. This room persists throughout the rest of the current run.
- Linger Bean – The fart cloud is now deployed after 4 seconds of continuous fire (instead of 7 seconds). The cloud starts small and potent, and will grow and deal reduced damage over the course of 10 seconds.
- Jupiter – Now heals 2 red hearts instead of just ½.
- Butter Bean – Recharge time has been reduced from 3 seconds to 2.
- The Bean – Can now be re-used after a 4-second cooldown (instead of a room charge).
- Kidney Bean – Can now be re-used after a 4-second cooldown (instead of a room charge).
- Dead Bird – Will remain active between rooms as long as the player is at ½ heart. (Note: Eve requires 1 full heart.)
- Data Miner – Using Data Miner in a room with an item pedestal will now reroll it into a glitched item.
- Bomb rocks can now create bridges across chasms.
- Fixed a bug where Technology 2 and Mom’s Eye could cause backward-firing shots to do excessive damage.
- Fixed an issue with the D4 unintentionally being able to force all items in a particular pool to reroll.
- Parasitoid egg sacs can now be created from Technology shots and Brimstone beams.
- When picking up cards/pills/runes with tainted characters who carry eternal items, the consumable is now placed behind the item and can be manually selected, avoiding unintentional uses.
- The Tick trinket can now be removed by picking up the Lighter trinket.
- The 404 Error trinket now shows which trinket it is emulating.
- The Short Fuse trinket now makes Bombs deal 15% more damage.
- The number of hits required to make the Tonsil trinket create a familiar has been reduced from 12-20 to 6-12.
- Increased the chances of the Wish Bone and Bag Lunch trinkets spawning an item.
- Lil Delirium now contributes to the Conjoined transformation.
- Once it’s been unlocked, the Void portal is now guaranteed after defeating The Lamb, ??? and Mega Satan.
- Added several new Eden hairstyles.
- Fixed Hush attacking more aggressively than intended when below 50% HP.
- Fixed Pay to Play challenge incorrectly requiring Mr. Mega to be unlocked.
- Removed E. Coli from Scat Man challenge, as it made the player virtually invincible.
- Fixed enemy tear projectiles not having the same collision size as blood projectiles.
- Fixed being able to reroll some enemies that shouldn’t be rerollable (i.e. Eternal Flies, evolved Blood Puppies and Rag Mega’s purple light beam attack)
- Reverted Flesh Death Head’s base HP from 30 back to its original value of 50.
- Increased the shadow size of Ultra Greed’s coins to make them easier to see when falling.
- Ultra Greed’s coins can now be devolved into coin pickups using the D10.
- Stone Eyes now do a full turn before they start firing their laser. (This prevents some unfair damage scenarios when entering a room from the bottom door.)
- Fixed Shell Games showing an outdated sprite when the prize is Skatole.
- Added Skeleton Key, Best Bud, Angry Fly and Sharp Key to the Key Beggar’s prize pool.
- Fixed several items that were missing from Greed Mode’s item pools.
- Added several baby familiars to the Baby Shop pool which were previously missing, and removed Sacrificial Dagger from the Baby Shop pool.
- Fixed Guppy transformation not granting flight when obtained from Kid’s Drawing.
- Fixed Candy Heart and Soul Locket not updating stats when dropped and picked back up.
- Adjusted the price of several items in the Stairway shop.
- Lowered the devil price of Ocular Rift.
- Lowered the shop price of D12 and Pause in Greed Mode.
- Fixed D Infinity displaying the wrong number of charges when first picked up.
- Fixed Death’s List, Sanguine Bond and Member Card not working with Tainted Lazarus when held by his inactive form.
- Made Goat Head, D7, Poke Go, Child’s Heart, Mom’s Pearl, Black Lipstick and Bible Tract unobtainable in Greed Mode.
- Made the Amnesia and ??? pills unobtainable in Greed Mode.
- Fixed Bird’s Eye, Cube Baby, Poke Go and Blood Puppy not being summonable by Lemegeton.
- Fixed several familiars not being summonable by Monster Manual.
- Lowered the mimic charge of Soul of Judas from 3 to 2.
- Lowered the mimic charge of Hematemesis from 6 to 4.
- Increased the mimic charge of The Tower? from 3 to 4.
- Increased the health and damage of wisps spawned when using Mega Blast and Delirious with the Book of Virtues.
- Made adjustments to several unfair rooms, oddly configured rooms that would very rarely spawn, and added several new rooms.
- Added a SMALL amount of boss armor to ???, The Lamb and Mother.
Source: Steam